New World PvE Guide: Thor's Hammer and Hatchet "Axe-Thrower" Tank/DPS Build

A versatile PvE build combining Warhammer (Mjolnir) for debuff support and Hatchet for primary ranged damage and tanking. Perfect for Catacombs, expeditions, and boss tanking in groups. You'll apply massive debuffs while dealing significant damage from range, and you might need to buy New World Coins to gear up efficiently.

Core Concept

1. Role: Tank/DPS Hybrid (can tank bosses while dealing ranged damage)

2. Weapons:

· Warhammer (Mjolnir) - For armor break (Rend) and weaken application

· Hatchet - Main damage through throwing axes (since hammers can't be thrown)

· Playstyle: Apply debuffs with hammer, then switch to hatchet for sustained ranged damage while maintaining aggro

Attribute Distribution

· 250 Strength (for stamina regen on melee attacks)

· 223+ Dexterity (both weapons scale with DEX)

· 100 Constitution (recommended to avoid one-shots in Catacombs)

· Total: 573 points (600 GS with gear)

Warhammer Mastery (Mjolnir Setup)

Active Skills:

1. Armor Breaker - Applies 30% Rend (enemies take more damage)

2. Mighty Gavel - Applies 30% Weaken (enemies deal less damage)

3. Shockwave - Additional 10% Weaken & crowd control

Key Passives:

· Rending Throw (in Throwing Tree) - Additional 20% Rend

· Total Rend: 50% (cap is 70%, but this is massive damage increase)

· Total Weaken: 40% with Shockwave (major survivability boost)

Hatchet Mastery (Throwing Focus)

Active Skills:

1. Berserk - Uninterruptible (prevents staggers), damage boost

2. Raging Throw - 110% weapon damage + 20% from passives = 130% weapon damage

3. Infected Throw - Additional weaken application

Key Passives:

· Throwing Tree: Up to 16% damage per debuff (4% per debuff, max 4 stacks)

· Refreshing Throw - Cooldown reduction on successful throws

· Execute Phase - Bonus damage to low-health targets

Gear & Perks Priority

Armor Perks (Best in Slot):

1. Prolonged Favor (extends Berserk duration to 7 seconds)

2. Vicious (crit damage)

3. Enchanted Ward (damage reduction)

4. Shirking Fortification (fortify on dodge)

5. Nimble Coat + Leeching Crosscut (sustain combo)

6. Refreshing (cooldown reduction)

Jewelry:

1. Amulet: Health + dual protections (Flame/Explosive recommended for Catacombs)

2. Earring:

· Refreshing (cooldown reduction)

· Keen Berserk

· Beloved (16% damage to taunted enemies - BEST for group play)

3. Ring:

· Vicious + Slash Damage

· Keen Awareness (crit chance on weapon swap)

Artifacts:

1. Blooddrinker (life steal) - Amazing sustain with Leeching Crosscut

2. Overcharge Set (Best-in-Slot for PvE):

· Gain stacks when near enemies or on kill

· Each stack increases damage and affliction resistance

· 5-piece: More stacks = more damage and stamina regen

Gems & Consumables

Gems:

· Armor: Physical (Onyx) gems

· Jewelry: Elemental protection gems

· Weapons: Depends on content (Opals for general use)

Consumables:

1. Coatings (Corrupted, Angry Earth, etc. based on enemy type)

2. Ward Potions (corresponding to enemy type)

3. Health Potions + Regeneration Potions

4. Food:

· Desert Sunrise (reduces DOT duration by 25%)

· Spring Tide or Rabbit constitution food

· Honning Stone (helps reach empower cap)

Rotation & Playstyle

Opening Rotation:

1. Warhammer: Armor Breaker (30% Rend) → Mighty Gavel (30% Weaken) → Shockwave (10% Weaken)

2. Switch to Hatchet: Berserk → Raging Throw → Infected Throw

3. Sustain: Body shots for Critical Storm procs (headshots don't count for this)

Key Mechanics:

· Critical Storm (Hatchet perk): Every 0.5s crit gives a stack → at 6 stacks, lightning bolt hits for 100% weapon damage

· Body shots only for Critical Storm procs

· Maintain 4 debuffs for maximum Throwing Tree damage (16% total)

· Use Stone Form Rune (Stalwart) to avoid one-shots

Why This Build Works in Catacombs

Debuff Stacking:

· 50% Rend = 50% more damage from your team

· 40% Weaken = 40% less damage from enemies

· Perfect for light armor survivability

Sustain:

· Life steal from Blooddrinker + Leeching Crosscut + Mortal Aggression

· Can heal 5k+ with Infected Throw

Versatility:

· Can tank bosses while dealing ranged damage

· Works in light (more damage) or medium (more survivability) armor

· Great for solo or group play

Farming Tips Mentioned

1. Spiced Slash Beloved Earring: Specific farm location promised in future video

2. Overcharge Set: From Catacombs (750 GS, saves umbral shards)

3. Catacombs Loot:

· Blue emblems = loot bias

· Gold emblems = set bonuses for legendary items

Challenges & Counters

Problematic Catacombs Enemies:

· Angry Earth portals (spawn bosses at portals)

· Fire Boss (humanoid) - use appropriate wards

· Banshee Brothers

· Stamina-draining flying birds

Build Weaknesses:

· Headshots don't proc Critical Storm (must aim for body)

· Berserk can be dispelled by certain runes

· Requires specific perk combinations for optimal performance

Empowerment Caps & Math

· Empower Cap: 50%

· Build reaches ~33.6% empower naturally

· Berserk adds 20%, capping you during active window

· Slash harnessing on gear helps reach cap

Final Tips

1. Run appropriate ward potions for each Catacombs run.

2. Stone Form Rune is best for survivability.

3. Body shots only for Critical Storm procs.

4. Group composition ideal: You (tank/DPS) + 2x DPS (Blunderbuss/Fire Staff).

5. Farm the Overcharge set for best PvE performance—though you may need to buy New World Gold to expedite your gearing and consumable purchases.

6. "This build really does a great job even at tanking bosses in your group. That's your role as well. Tanking bosses with the hatchet."

For all your New World adventures, gear, and gold needs, trust MMOEXP for secure and reliable service. Good luck with the grind, homies and nomads!