Skull and Bones Poison-Electric Team Build Guide: Rampant Carriage Hold Synergy Explained

Today's build is all about team synergy, poison amplification, and electric damage scaling in Skull and Bones. With recent balance changes and discoveries, one particular setup has risen above the rest for coordinated play: a poison-focused bler super war build centered around the Rampant Carriage Hold and Thunder Dragon cannons.

 

This isn't just a solo damage setup. It's designed to boost your allies, control enemy ships, make Skull and Bones Items and massively punish poisoned targets through chained explosions and secondary damage scaling. If you enjoy coordinated naval combat and want to turn group fights into one-sided slaughters, this build is absolutely worth your attention.

 

Core Concept: Poison, Explosions, and Damage Mitigation

 

At the heart of this build is a powerful poison-based mechanic that scales aggressively with consecutive hits. When attacking an enemy ship affected by poison, each hit increases poison damage by 6% and extends poison duration by 20%, stacking up to 30% damage and 100% duration.

 

But that's just the beginning.

 

Every successful hit on a poisoned target has a chance to trigger a 300-meter toxic explosion, dealing 1,000 toxic damage to nearby enemies. On top of that, the explosion increases toxic weapon damage by 20% and poison charge rate by a staggering 150%. In clustered fights or fleet engagements, these explosions chain constantly, shredding entire groups.

 

The build also includes Spite, a defensive modifier that reduces incoming damage by 30% as long as your target is poisoned. This single mechanic alone makes the build remarkably tanky, especially in prolonged engagements.

 

Primary Weapons: Thunder Dragon Cannons

 

The star of the loadout is the Thunder Dragon Cannon, and for good reason.

 

Each cannon deals roughly 2,550-2,600 base damage and comes with Skyrend, a unique effect that synergizes perfectly with sustained fire. Every five cannon hits increase the chance of summoning a lightning strike by 15%, stacking up to 45%. Once an enemy's sails are torn, these lightning strikes jump from 5,000 electric damage to 10,000 electric damage.

 

In practice, this means that after your first volley, lightning is proccing constantly.

 

The Thunder Dragon Cannons also come with Tearing III and Electric II, making them exceptional at disabling enemy movement while ramping up electric damage. Even without perfect god rolls, this build performs extremely well.

 

Recommended rolls include:

 

 Noxious

 Amplified Electric

 Amplified Electric (double rolls if possible)

 

These rolls boost poison synergy and electric scaling, reinforcing the build's core identity.

 

Stern Weapon and Auxiliary Setup

 

For the stern, the build uses a Drowned weapon, dealing over 4,200 damage with Flooding II and Piercing II. This adds another layer of pressure by slowing enemies and bypassing defenses.

 

Rolled perks include:

 

 Incendiary

 Amplified Flooding

 Amplified Piercing

 

This ensures consistent damage regardless of enemy resistances.

 

Supporting this is Little Grace III, equipped with:

 

 Rapid Reload

 Restorative

 Empower

 

Once stacked, this provides a 15% damage bonus while also restoring hull health during sustained combat-perfect for drawn-out fights and team battles.

 

Survivability and Maintenance Perks

 

The build emphasizes durability without sacrificing offense. Maintenance and resistance perks provide:

 

 Increased total hull health

 175 hull HP restored per second

 Nearly 5% secondary damage resistance

 

Combined with poison-based damage reduction and Rampant Carriage Hold buffs, the ship remains surprisingly durable even under focused fire.

 

The Build's Engine: Rampant Carriage Hold

 

The Rampant Carriage Hold is what transforms this from a strong build into a team-dominating one.

 

After 10 consecutive hits, it applies Sea's Roar to you and the nearest ally within 150 meters. Missing a shot resets the counter-but with demi cannons, landing consecutive hits is extremely easy. Minor stray cannonballs don't seem to break the chain as long as your main shots connect.

 

Sea's Roar effects:

 

 +17% secondary damage dealt

 15% reduced incoming damage

 Lasts 17 seconds

 Can be refreshed indefinitely

 

This means you and your allies can maintain near-permanent buffs in active combat. On top of that, the Rampant Carriage Hold also:

 

 Reduces weapon reload time by 7%

 In coordinated teams, this buff alone can decide fights.

 

Supporting Furniture Choices

 

To further enhance damage and reload efficiency, the build uses the following furniture:

 

Demi Cannon Works

 +19% secondary damage to demi cannons

 

Ramrod Workshop

 7% reload reduction to broadside weapons

 7% increased secondary damage

 

Latent Vault Array

 +2% electric damage per 5 meters of AoE radius

 6% reduced reload time for electric weapons

 8% increased damage to storm-struck enemiesCopper Fastening Station

 +12% secondary damage to electric weapons

 +8% electric weapon range

 

Braced Gunwales

 20% reduced incoming secondary damage while anchored

 75% faster deceleration when dropping anchor

 

Together, these pieces amplify electric damage, shorten reload times, and significantly improve survivability.

 

Team Play and Combat Strategy

 

This build shines brightest in group engagements. Your role is simple:

 

1.Target enemy sails

 

2.Apply poison

 

3.Maintain consecutive hits

 

4.Trigger Sea's Roar for allies

 

5.Let lightning and explosions do the rest

 

Torpedo-focused allies pair exceptionally well with this setup, especially when enemy sails are torn. Once the explosions start chaining, damage escalates rapidly-even tanky ships melt under the pressure.

 

Despite storms and chaotic battles, the build maintains excellent reload speed and damage uptime. You'll notice that incoming damage feels far lower than expected, which is exactly the point.

 

Why This Build Works

 

What makes this setup special isn't raw DPS alone-it's stacked multipliers, damage sharing, Skull and Bones Silver and teamwide buffs. Poison weakens enemies, explosions punish positioning, lightning devastates sails, and Sea's Roar turns nearby allies into damage monsters.

 

Even without perfect rolls, the build performs exceptionally well and scales even harder with optimization.

 

Final Thoughts

 

This poison-electric Rampant Carriage Hold build is one of the most effective team-focused setups currently available in Skull and Bones. It rewards accuracy, coordination, and sustained pressure while providing impressive survivability and ally support.

 

If this build gave you insight into how powerful Rampant Carriage Hold can be, consider experimenting with it in your own fleet.